![]() It can't apply to a monster whose Life total is at 1 in Normal, 33% in Nightmare and 50% in Hell. Static Field * deals Lightning Damage equal to 25% of the enemy’s current Life. You can also use it to Knockback mobs and keep them stunned. It can be used on your Stash, Waypoints, Portals, and utility items (Potions, Scrolls, etc.). ![]() Telekinesis * allows you to interact with objects from a distance to save time. This is what gives the Sorceress a huge advantage early on. this is still going to be a challenge and you are still going to need to skip a large portion of hell difficulty.įYI - if you don't know what the Mephisto moat trick is google it, it's what blizz sorc is best at when still in the gearing phase in NM and Hell.Teleport * allows you to travel large distances quickly, and go through gaps and walls. they don't scale into the final endgame farming build as well as blizz sorc, but they can beat the game on hell more easily. Be aware, you are squishy and probably will die, a lot.Īnother option is to use a meteor/frozen orb build. anytime you run into a cold immune, kill everything in that area then TP home and resurrect your merc. If you are deadset on beating Hell difficulty i suggest skipping as much of the game via teleport as possible. they are extremely good at farming mephisto and ancient tunnels, but do lack the ability to deal with many of the challenges you will face in Hell difficulty. Couple things, blizz sorc is an end game build not designed to necessarily beat Hell difficulty.
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